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Leisure and Sports
Leisure> [26]
Game> [11]
United States
Game and toys, output (100 million yen) (2005)4,134.3
[2/45 countries]
Game and toys, output as % of total manufacturing (2005)0.079%
[17/51 countries]
% of those who play cards or board games in their free time several times a month or more (2007)25.2%
[14/34 countries]
% of those who play card games most frequently among non-sport games (2007)34.7%
[8/34 countries]
% of those who play computer games most frequently among non-sport games (2007)19.4%
[4/34 countries]
% of those who play gambling most frequently among non-sport games (2007)2.2%
[29/34 countries]
% of those who play word or number games most frequently among non-sport games (2007)5.1%
[31/34 countries]
% of those who play mah-jongg most frequently among non-sport games (2007)0.6%
[14/34 countries]
% of those who play jigsaw puzzles most frequently among non-sport games (2007)0.8%
[33/34 countries]
% of Grade 4 students who play computer games for less than 1 hour per day (2007)64.7%
[20/37 countries]
% of Grade 4 students who play computer games for more than 2 hours per day (2007)17.3%
[14/37 countries]
Tourism> [9]
Culture> [7]
Books> [14]
TV and radio> [3]
Music> [2]
Movie> [4]
Sports> [45]
Life